dc.contributor.advisor | Sanabria Rodríguez, Luis Bayardo | spa |
dc.contributor.author | Hernández Nopsa, Joaquín | spa |
dc.contributor.author | Hernández González, William | spa |
dc.date.accessioned | 2019-06-05T21:21:10Z | |
dc.date.available | 2019-06-05T21:21:10Z | |
dc.date.issued | 2017 | |
dc.identifier.other | TO-21420 | |
dc.identifier.uri | http://hdl.handle.net/20.500.12209/9594 | |
dc.description.abstract | Tesis de grado. La presente investigación tiene como objetivo analizar las relaciones entre el estilo cognitivo -dependencia, intermedio e independencia de campo-, el logro de aprendizaje, el potencial creativo y las habilidades espaciales de visualización espacial y rotación mental en los estudiantes con formación en competencias de dibujo técnico pertenecientes a la Institución focalizadas, por medio de la interacción con un ambiente de aprendizaje con dos versiones de visualización: 1° y 3°persona. Se asume la creatividad como un constructo que es innata en la especie, multidimensional e indeterminada, susceptible a ser abordada desde el potencial creativo el cual se asume como variable dependiente al igual que las habilidades espaciales y el logro de aprendizaje; como variable independiente el ambiente de aprendizaje (ROBOT IN TROUBLES); el estilo cognitivo independiente – intermedio - dependiente de campo se considera como variable asociada, aunque de naturaleza independiente. Enmarcado en el paradigma experimental, esta investigación utiliza un diseño factorial inter – sujetos 3x2. Los instrumentos seleccionados para la recolección de la información son el test de pensamiento creativo de Torrance (TTCT) (Torrance, 1972), la prueba de figuras enmascaradas (EFT) (Witkin y Goodenough, 1981) el test de rotación mental (MRT) (Vandenberg & Kuse, 1978), la prueba de visualización espacial de Purdue (PSVT) (R. Guay, 1977); la recolección de datos sobre la interacción de los usuarios en el ambiente de aprendizaje por medio de inserción en base de datos. Los estadísticos utilizados son: el coeficiente de correlación de pearson, índice de confiabilidad de Cronbach, ANOVA y pruebas de contraste de medias post hoc. Se propone como ambiente de aprendizaje ROBOT IN TROUBLES consistente en un videojuego diseñado y programado por los investigadores, en el que se consideran las habilidades espaciales y la resolución de problemas como ejes centrales de las dinámicas de interacción. El ambiente favorece la flexibilidad de pensamiento en un ambiente inmersivo en el que el usuario a través de la experimentación y exploración del entorno entrena las habilidades espaciales. | spa |
dc.format | PDF | spa |
dc.format.mimetype | application/pdf | spa |
dc.language.iso | spa | |
dc.publisher | Universidad Pedagógica Nacional | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Relaciones espaciales | spa |
dc.subject | Logro de aprendizaje | spa |
dc.subject | Ambiente Virtual de Aprendizaje (AVA) | spa |
dc.subject | Estilo cognitivo | spa |
dc.subject | Potencial creativo | spa |
dc.subject | Creatividad - Desarrollo | spa |
dc.subject | Videojuego | spa |
dc.title | Potencial creativo, habilidades espaciales, logro de aprendizaje y estilo cognitivo: relaciones y diferencias a partir de la Interacción con un ambiente de aprendizaje basado en el videojuego. | spa |
dc.publisher.program | Maestría en Tecnologías de la Información aplicadas a la Educación | spa |
dc.rights.access | Acceso abierto | spa |
dc.type.hasVersion | info:eu-repo/semantics/acceptedVersion | |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.rights.accessrights | http://purl.org/coar/access_right/c_abf2 | |
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dc.publisher.faculty | Facultad de Ciencia y Tecnología | spa |
dc.type.local | Tesis/Trabajo de grado - Monografía - Maestría | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_bdcc | eng |
dc.description.degreename | Magister en Tecnologías de la Información aplicadas a la Educación | spa |
dc.description.degreelevel | Maestría | spa |
dc.type.driver | info:eu-repo/semantics/masterThesis | eng |
dc.identifier.instname | instname:Universidad Pedagógica Nacional | spa |
dc.identifier.reponame | reponame: Repositorio Institucional UPN | spa |
dc.identifier.repourl | repourl: http://repositorio.pedagogica.edu.co/ | |
dc.subject.lemb | I.E.D. Pompilio Martínez - Educación media - Cajicá (Cundinamarca) | spa |
dc.subject.lemb | Instituto Técnico Industrial centro Don Bosco - Educación media - Bogotá | spa |
dc.subject.lemb | Percepción espacial | spa |
dc.subject.lemb | Videojuegos - Diseño e implementación | spa |
dc.subject.lemb | Resolución de problemas | spa |
dc.subject.lemb | Creatividad - Desarrollo | spa |
dc.type.version | info:eu-repo/semantics/acceptedVersion | |
dc.type.version | http://purl.org/coar/version/c_ab4af688f83e57aa | |
dc.rights.creativecommons | Attribution-NonCommercial-NoDerivatives 4.0 International | |